Class SseClientTransportOptions
- Namespace
- ModelContextProtocol.Protocol.Transport
- Assembly
- ModelContextProtocol.dll
Provides options for configuring SseClientTransport instances.
public record SseClientTransportOptions : IEquatable<SseClientTransportOptions>
- Inheritance
-
SseClientTransportOptions
- Implements
- Inherited Members
Properties
AdditionalHeaders
Gets custom HTTP headers to include in requests to the SSE server.
public Dictionary<string, string>? AdditionalHeaders { get; init; }
Property Value
Remarks
Use this property to specify custom HTTP headers that should be sent with each request to the server.
ConnectionTimeout
Gets or sets a timeout used to establish the initial connection to the SSE server.
public TimeSpan ConnectionTimeout { get; init; }
Property Value
Remarks
This timeout controls how long the client waits for:
- The initial HTTP connection to be established with the SSE server
- The endpoint event to be received, which indicates the message endpoint URL
Endpoint
Gets or sets the base address of the server for SSE connections.
public required Uri Endpoint { get; init; }
Property Value
MaxReconnectAttempts
Gets or sets the maximum number of reconnection attempts for the SSE connection before giving up.
public int MaxReconnectAttempts { get; init; }
Property Value
Remarks
This property controls how many times the client will attempt to reconnect to the SSE server after a connection failure occurs. If all reconnection attempts fail, a McpTransportException with the message "Exceeded reconnect limit" will be thrown.
Between each reconnection attempt, the client will wait for the duration specified by ReconnectDelay.
Name
Gets a transport identifier used for logging purposes.
public string? Name { get; init; }
Property Value
ReconnectDelay
Gets or sets the delay to employ between reconnection attempts when the SSE connection fails.
public TimeSpan ReconnectDelay { get; init; }
Property Value
Remarks
When a connection to the SSE server is lost or fails, the client will wait for this duration before attempting to reconnect. This helps prevent excessive reconnection attempts in quick succession which could overload the server or network.
The reconnection process continues until either a successful connection is established or the maximum number of reconnection attempts (MaxReconnectAttempts) is reached.